Microsoft Sharing Scenes behind “Saga de Senua: Hellbade II” Slissions Development

It’s been almost two years since Microsoft announced that Microsoft announced Senua’s saga: Hellablade II at the end of 2019. Since then, we have heard a lot about the rest of one of the best matches. 2017. But during the second showcase E3 of the company, Microsoft shared an update on the title – it was only your usual progress report.

Tameem Antoniades detailed some of the work that takes place in the game before entering complete production. For example, he said the studio sent teams of art and audio to photograph and capture Iceland. In addition to satellite imaging, Ninja’s theory plans to use these materials to recreate “big brooms” from the country’s landscape in the game.

The studio also made real costumes that it digitizes in the unreal engine. To make the fight “extra real and brutal, the actor Melina Juergenes has been a training for two years and” all our animators have undergone combat training. “It’s not something you expect your average game developer to say, but then it’s Tameem Antoniades We are talking about.

What the assembly precise is that the scope of Hellablade II will be different from its predecessor. A team of about 20 people made the first game, with the theory of Ninja Styling the project as an independent AAA game. The described work antoniades make Helblade II sounds like a much more ambitious project.

Related posts

Leave a Comment